2026 Change Log
2.2.0 Feb-1-2026
Added: Lightweight projectile trajectory movement
Added: Object Pooling (Regular)
Added: UI based Minimap
Added: FlyBy callbacks for Projectile
Added: QuickSwitch ability to InventoryItems
Added: CustomDropPoint to InventoryItems
Added: Equip sounds to all guns
Added: FireMode switch message
Added: First person leg view (Pro)
Added: Network fall damage support
Added: Instant and delayed interactions
Added: Reload cancel if player interacts with an item mid reload
Added: Crouch speed time
Added: Parent decal option
Added: Auto-heal for NetworkDamageable (Pro)
Fixed: Import SliderToTMPro errors
Fixed: Actor respawnable option not working
Fixed: Projectile start position jitter for MuzzleToCameraForward shooting direction
Fixed: No damage effect when killed by an explosive (Pro)
Fixed: Audio events don't stop when Audio.Stop() is called
Fixed: Audio events don't pause or unpause when Pause() or Unpause() are called
Fixed: Time scaled frame rate for animation system
Fixed: Ability to walk on max angled slopes
Fixed: Player rotation and camera rotation default to zero on start
Fixed: Error in OnJump and OnLand would cause events to loop
Fixed: Player's initial velocity after leaving the ground is too high
Fixed: Pickable “Include Collectable” option adds up when picked up several times
Fixed: Dropping items don’t save their item properties
Fixed: Attachment modifiers don't work
Fixed: Max items dropping not working correctly
Fixed: When local player died, he doesn't see his full body model (Pro)
Fixed: Undo not working for SprayPattern
Fixed: InventortItem flickers on picked up
Fixed: Inconsistent laser sight behavior
Fixed: Inconsistent multi shot behaviour
Improved: Pickable internal logic
Improved: Attachment GC reduced by 100%
Improved: Projectile GC reduced by 100%
Removed: RayTracking explosive type
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