# 2023 Change Log

### 1.8.5 December-11-2023

* Removed all art
* Recreated all art

### 1.8.0 September-7-2023

* Added: Custom events using the audio time and location
* Added: Low pass area audio filter
* Added: High pass area audio filter
* Added: Multi-audio source support for the audio system
* Added: Scriptable settings menu
* Added: Advanced settings with 14 default options
* Added: Saving and Loading for the default settings menu
* Added: Improved custom FPS Controller support
* Added: Custom Rigidbody FPS Controller support
* Added: Save System
* Added: FPS Counter
* Added: Double click extension method in **Input Action**
* Reworked: Pickable
* Fixed: Custom character controller support
* Fixed: Crouch input
* Fixed: Tactical sprint input
* Fixed: All directions sprinting
* Fixed: Turret kills counter act as the player

### 1.7.0 July-27-2023

* Added: New input system support
* Added: Gamepad support
* Added: Gamepad vibrations
* Added: Custom classes for input
* Added: Custom events in the animation system based on the playing location
* Added: New callback methods
  * On Any Hit
  * On Any Hit in (Children and Parent)
  * On Standard Explosion Hit
  * On Standard Explosion Hit in (Children and Parent)
  * On Ray Tracing Explosion Hit
  * On Ray Tracing Explosion Hit in (Children and Parent)
* Added: Default mesh to the firearm creator
* Added: Carousel selector UI Element with its creator
* Added: Improved Slider based on default unity slider
* Fixed: Misnamed fields in firearm data

### 1.6.0 Feb-1-2023

* Added: Ping system
* Added: Global orientation for FPS Controller
* Added: Items instead of weapons limitation in inventory
* Added: Jump, Land & Head Bob animation for FPS Controller
* Renamed: Some fields in Health system, Spawn Manager & Actor Manager
* Improved: Door system
* Added: Default items for actor manager
* Added: Search for extension method
* Added: Create Child method for transform
* Added: Create Children method for transform
* Added: Simple turret example
* Improved: Spray patterns
* Added: Ray casted crosshair
* Fixed: Wrong weapon aiming poses
* Fixed: Max slot not working properly in some cases
* Fixed: Null ref errors in firearm
* Fixed: Explosion errors
* Fixed: Firearm data editor no recording undo
* Reworked: FPS Controller creator
* Reworked: Inventory
* Reworked: Floating rect for world UI objects&#x20;


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