⚙️
FPS Framework
Asset StoreFab
  • Get Started
    • Welcome!
    • Setup
  • Tutorials
    • Character
      • First-Person Controller
      • Inventory
      • Firearm
        • Basics
        • Advanced
        • Other
          • Spray pattern
          • Attachment System
          • Projectile System
      • Explosive
    • Systems
      • Audio System
      • Animation System
      • Interactions
        • Pickable
      • Save System
      • Settings System
    • Tools
      • Extension Methods
    • UI
      • FPS Counter
      • Get Name
      • Image Size Fitter
  • Other
    • Full Change Log
      • 2025 Change Log
      • 2024 Change Log
      • 2023 Change Log
      • 2022 Change Log
Powered by GitBook
On this page
  • 1.8.5 December-11-2023
  • 1.8.0 September-7-2023
  • 1.7.0 July-27-2023
  • 1.6.0 Feb-1-2023

Was this helpful?

  1. Other
  2. Full Change Log

2023 Change Log

All 2023 updates and their change logs

1.8.5 December-11-2023

  • Removed all art

  • Recreated all art

1.8.0 September-7-2023

  • Added: Custom events using the audio time and location

  • Added: Low pass area audio filter

  • Added: High pass area audio filter

  • Added: Multi-audio source support for the audio system

  • Added: Scriptable settings menu

  • Added: Advanced settings with 14 default options

  • Added: Saving and Loading for the default settings menu

  • Added: Improved custom FPS Controller support

  • Added: Custom Rigidbody FPS Controller support

  • Added: Save System

  • Added: FPS Counter

  • Added: Double click extension method in Input Action

  • Reworked: Pickable

  • Fixed: Custom character controller support

  • Fixed: Crouch input

  • Fixed: Tactical sprint input

  • Fixed: All directions sprinting

  • Fixed: Turret kills counter act as the player

1.7.0 July-27-2023

  • Added: New input system support

  • Added: Gamepad support

  • Added: Gamepad vibrations

  • Added: Custom classes for input

  • Added: Custom events in the animation system based on the playing location

  • Added: New callback methods

    • On Any Hit

    • On Any Hit in (Children and Parent)

    • On Standard Explosion Hit

    • On Standard Explosion Hit in (Children and Parent)

    • On Ray Tracing Explosion Hit

    • On Ray Tracing Explosion Hit in (Children and Parent)

  • Added: Default mesh to the firearm creator

  • Added: Carousel selector UI Element with its creator

  • Added: Improved Slider based on default unity slider

  • Fixed: Misnamed fields in firearm data

1.6.0 Feb-1-2023

  • Added: Ping system

  • Added: Global orientation for FPS Controller

  • Added: Items instead of weapons limitation in inventory

  • Added: Jump, Land & Head Bob animation for FPS Controller

  • Renamed: Some fields in Health system, Spawn Manager & Actor Manager

  • Improved: Door system

  • Added: Default items for actor manager

  • Added: Search for extension method

  • Added: Create Child method for transform

  • Added: Create Children method for transform

  • Added: Simple turret example

  • Improved: Spray patterns

  • Added: Ray casted crosshair

  • Fixed: Wrong weapon aiming poses

  • Fixed: Max slot not working properly in some cases

  • Fixed: Null ref errors in firearm

  • Fixed: Explosion errors

  • Fixed: Firearm data editor no recording undo

  • Reworked: FPS Controller creator

  • Reworked: Inventory

  • Reworked: Floating rect for world UI objects

Previous2024 Change LogNext2022 Change Log

Last updated 2 months ago

Was this helpful?