2025 Change Log
All 2025 updates and their change logs
2.1.2 Oct-30-2025
Added: PauseInPlay animation connection
Added: PauseInIdle animation connection
Added: Unidirectinal play for animation system
Added: Toggle input while paused
Added: Instance to SettingsManager
Added: Ability to disable each option from the settings preset
Added: IgnoreMovingPlatforms option
Added: Reverse sprint input option
Added: Waiting for players Text (Pro)
Fixed: EndScreen not working correctly (Pro)
Fixed: When items are dropped after death the same weapon drops twice (Pro)
Fixed: When URP or HDRP is setup twice it fails
Fixed: Compile errors after switching from URP to BIRP
Fixed: Compile errors after switching from URP to BIRP
Fixed: Bad lighting when switching from HDRP to URP or BIRP
Fixed: FOV stuck when item dropped while aiming
Fixed: Pings not clearing after max pings is reached
Fixed: Mismatch in AudioFiltersManager's name
Fixed: URP bugs
Improved: Dashboard performance (Pro)
Improved: Internal SettingsPreset behavior
Improved: GetName performance
Removed: Sticky field from Explosive
Removed: Friction field from Explosive
Reworked: CameraManager
2.1.1 Oct-26-2025
Added: Auto moving platform detection to FPS controller
Added: Preserve momenturm to FPS controller
Added: Friendly Fire switch (Pro)
Improved: Custom characters integration
Improved: Jumping stability for FPS controller
Fixed: SniperRifle pickable errors (Pro)
Fixed: HealthBar flicker on respawn (Pro)
Fixed: Unable to damage when actor is null
2.1.0 Oct-11-2025
Added: Auto healing
Added: Auto disposal of throwables
Added: Ammo system support to throwables
Added: Dashboard (Pro Only)
Added: Full Mirror integration (Pro Only)
Added: Timeline based audio layering
Added: Reorderable options to SettingsPresets
Added: Audio Settings
Added: Constructive Ragdoll type
Improved: Tab performance
Improved: Dynamic sensitivity handling
Improved: Ignore actions behaviour
Improved: Settings applier stability
Improved: Interactive button event firing
Improved: Interactive button coloring behaviour
Improved: Camera rotation stability
Improved: Reduced GC by 97%
Improved: Crouch smoothness
Improved: Player movement
Improved: Audio stability
Improved: Replacement moved to base class InventoryItem
Improved: Corrected IsActive
Improved: Corrected IsInputActive
Reworked: Ragolls behaviour
Reworked: Damage visualization
Reworked: Save system
Reworked: Setting applier
Fixed: HDR output issues
Fixed: Missing crosshair in firearm wizard
Fixed: Typo in Controls class
Fixed: Inability to interact with disabled interactables
Fixed: Player spawning
Fixed: Default item switching
Fixed: OnFire event not firing
Fixed: Dobuled DeathCounter in Actor
Fixed: Inability to throw throwables when switching weapons
Fixed: No damage when damage source is null
Fixed: Input performance leak
Fixed: Audio cutout
2.0.0 April-10-2025
Upgraded: Default used render pipeline to BIRP
Upgraded: Minimum required Unity version to 2022
Added:
AccelerateVector2processorAdded: In-code control scheme check
Added: FPS Framework Setting (Editor Tool)
Added: Automatic loading screen system
Added: Loading screen tips
Added: 6D audio support
Added: Audio layering support
Added: Animation looping
Added: Animation modifier-based animations
Added: Animation play and stop functionality
Added: Automatic animation stopping
Added: Animation modifiers to avoid triggering (Animation connection)
Added: Animation modifiers to avoid in idle (Animation connection)
Added: Improved event handling
Added: Speedometer System
Added: Animation modifier connections
Added: FPS limit
Added: Update mode for the Kick modifier
Added: Suffix "Animation Modifier" to all modifier names
Added: Modifier "Move"
Added: Advanced spray patterns
Added: Spray pattern buildup and cooldown
Added: Multi-animator support
Added: Option to disable reload canceling
Added: Property modifiers
Added: Shooting directions:
Muzzle Forward
Camera Forward
From Camera to Muzzle
From Muzzle to Camera
Added: Shooting-restricting animations
Added:
OnReloadStarteventAdded:
OnReloadCompleteeventAdded: Laser toggle
Added: Global character speed modifiers
Added: Stencil shader for BIRP
Added: Scope reticle shader for BIRP
Added: Stencil mask for HDRP
Added: Scope reticle shader for HDRP
Added: Improved attachment recognition
Added: Damage radius to explosives
Added: Death radius to explosives
Added: Adaptive damage to explosives
Added: Aim assist
Added: Toggle lean
Added: Toggle crouch
Added: Dynamic movement speeds
Added: Support for moving platforms
Added: Mouse sensitivity adjustment
Added: Gamepad sensitivity adjustment
Added: Camera smoothing
Added: Sensitivity-to-FOV curve
Added: Surface-based footsteps
Added: UI hover sounds
Added: UI select sound
Added: Pickup sounds
Added: Tab system
Added: Interactive button
Added: Audio Emitter (Like Audio Source for the Built-in Audio System)
Added: Sideways sprinting restriction
Added: Radius control to projectiles
Added: Better damage handling
Reworked: Loading system
Reworked: Audio system
Reworked: Stencil shader for URP
Reworked: Scope reticle shader for URP
Reworked:
assault_rifle_1soundsReworked:
sniper_1soundsReworked:
shotgun_1soundsReworked:
pistol_1soundsReworked: Explosion sounds
Reworked: All UI designs
Reworked: Pause menu
Reworked: Menu system
Reworked: All items' animations
Reworked: Firearm Wizard
Improved: Gamepad controls
Improved: Audio setup in code
Integrated:
AttachmentBehaviourintoAttachmentFixed: Random position issue for the Kick modifier
Fixed: Unused hittable layers
Moved: Attachment modifiers to the base
AttachmentclassRemoved: Fire rate units
Removed: Recharging state
Removed: Bolt type
Removed: Old lerping logic in the base animation class
Removed:
AttachmentBehaviourclass
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