# 2025 Change Log

### 2.1.3 Nov-6-2025

* Added: Network fall damage support
* Added: Instant and delayed interactions
* Added: Reload cancel if player interacts with an item mid reload
* Added: Crouch speed time
* Added: Parent decal option
* Added: Auto-heal for NetworkDamageable (Pro)
* Fixed: Import SliderToTMPro errors
* Fixed: Actor respawnable option not working
* Fixed: No damage effect when killed by an explosive (Pro)
* Fixed: Audio events don't stop when Audio.Stop() is called
* Fixed: Audio events don't pause when Audio.Pause() or Audio.Unpause() are called
* Fixed: Time scaled frame rate for animation system
* Fixed: Player rotation and camera rotation default to zero on start
* Fixed: Ability to walk on max angled slopes
* Fixed: Error in OnJump and OnLand would cause events to loop
* Fixed: Player's initial velocity after leaving the ground is too high
* Fixed: Pickable “Include Collectable” option adds up when picked up several times
* Fixed: Dropping items don’t save their item properties
* Fixed: Attachment modifiers don't work
* Fixed: Max items dropping not working correctly
* Fixed: When local player died, he doesn't see his full body model (Pro)
* Improved: Pickable internal logic

### 2.1.2 Oct-30-2025

* Added: PauseInPlay animation connection
* Added: PauseInIdle animation connection
* Added: Unidirectinal play for animation system
* Added: Toggle input while paused
* Added: Instance to SettingsManager
* Added: Ability to disable each option from the settings preset
* Added: IgnoreMovingPlatforms option
* Added: Reverse sprint input option
* Added: Waiting for players Text (Pro)
* Fixed: EndScreen not working correctly (Pro)
* Fixed: When items are dropped after death the same weapon drops twice (Pro)
* Fixed: When URP or HDRP is setup twice it fails
* Fixed: Compile errors after switching from URP to BIRP
* Fixed: Compile errors after switching from URP to BIRP
* Fixed: Bad lighting when switching from HDRP to URP or BIRP
* Fixed: FOV stuck when item dropped while aiming
* Fixed: Pings not clearing after max pings is reached
* Fixed: Mismatch in AudioFiltersManager's name
* Fixed: URP bugs
* Improved: Dashboard performance (Pro)
* Improved: Internal SettingsPreset behavior
* Improved: GetName performance
* Removed: Sticky field from Explosive
* Removed: Friction field from Explosive
* Reworked: CameraManager

### 2.1.1 Oct-26-2025

* Added: Auto moving platform detection to FPS controller
* Added: Preserve momenturm to FPS controller
* Added: Friendly Fire switch (Pro)
* Improved: Custom characters integration
* Improved: Jumping stability for FPS controller
* Fixed: SniperRifle pickable errors (Pro)
* Fixed: HealthBar flicker on respawn (Pro)
* Fixed: Unable to damage when actor is null

### 2.1.0 Oct-11-2025

* Added: Auto healing&#x20;
* Added: Auto disposal of throwables
* Added: Ammo system support to throwables
* Added: Dashboard (Pro Only)
* Added: Full Mirror integration (Pro Only)
* Added: Timeline based audio layering
* Added: Reorderable options to SettingsPresets
* Added: Audio Settings
* Added: Constructive Ragdoll type
* Improved: Tab performance
* Improved: Dynamic sensitivity handling
* Improved: Ignore actions behaviour
* Improved: Settings applier stability
* Improved: Interactive button event firing
* Improved: Interactive button coloring behaviour
* Improved: Camera rotation stability
* Improved: Reduced GC by 97%
* Improved: Crouch smoothness
* Improved: Player movement
* Improved: Audio stability
* Improved: Replacement moved to base class InventoryItem
* Improved: Corrected IsActive
* Improved: Corrected IsInputActive
* Reworked: Ragolls behaviour
* Reworked: Damage visualization
* Reworked: Save system
* Reworked: Setting applier
* Fixed: HDR output issues
* Fixed: Missing crosshair in firearm wizard
* Fixed: Typo in Controls class
* Fixed: Inability to interact with disabled interactables
* Fixed: Player spawning
* Fixed: Default item switching
* Fixed: OnFire event not firing
* Fixed: Dobuled DeathCounter in Actor
* Fixed: Inability to throw throwables when switching weapons
* Fixed: No damage when damage source is null
* Fixed: Input performance leak
* Fixed: Audio cutout

### 2.0.0 April-10-2025

* Upgraded: Default used render pipeline to BIRP
* Upgraded: Minimum required Unity version to 2022
* Added: `AccelerateVector2` processor
* Added: In-code control scheme check
* Added: FPS Framework Setting (Editor Tool)
* Added: Automatic loading screen system
* Added: Loading screen tips
* Added: 6D audio support
* Added: Audio layering support
* Added: Animation looping
* Added: Animation modifier-based animations
* Added: Animation play and stop functionality
* Added: Automatic animation stopping
* Added: Animation modifiers to avoid triggering (Animation connection)
* Added: Animation modifiers to avoid in idle (Animation connection)
* Added: Improved event handling
* Added: Speedometer System
* Added: Animation modifier connections
* Added: FPS limit
* Added: Update mode for the Kick modifier
* Added: Suffix "Animation Modifier" to all modifier names
* Added: Modifier "Move"
* Added: Advanced spray patterns
* Added: Spray pattern buildup and cooldown
* Added: Multi-animator support
* Added: Option to disable reload canceling
* Added: Property modifiers
* Added: Shooting directions:
  * Muzzle Forward
  * Camera Forward
  * From Camera to Muzzle
  * From Muzzle to Camera
* Added: Shooting-restricting animations
* Added: `OnReloadStart` event
* Added: `OnReloadComplete` event
* Added: Laser toggle
* Added: Global character speed modifiers
* Added: Stencil shader for BIRP
* Added: Scope reticle shader for BIRP
* Added: Stencil mask for HDRP
* Added: Scope reticle shader for HDRP
* Added: Improved attachment recognition
* Added: Damage radius to explosives
* Added: Death radius to explosives
* Added: Adaptive damage to explosives
* Added: Aim assist
* Added: Toggle lean
* Added: Toggle crouch
* Added: Dynamic movement speeds
* Added: Support for moving platforms
* Added: Mouse sensitivity adjustment
* Added: Gamepad sensitivity adjustment
* Added: Camera smoothing
* Added: Sensitivity-to-FOV curve
* Added: Surface-based footsteps
* Added: UI hover sounds
* Added: UI select sound
* Added: Pickup sounds
* Added: Tab system
* Added: Interactive button
* Added: Audio Emitter (Like Audio Source for the Built-in Audio System)
* Added: Sideways sprinting restriction
* Added: Radius control to projectiles
* Added: Better damage handling
* Reworked: Loading system
* Reworked: Audio system
* Reworked: Stencil shader for URP
* Reworked: Scope reticle shader for URP
* Reworked: `assault_rifle_1` sounds
* Reworked: `sniper_1` sounds
* Reworked: `shotgun_1` sounds
* Reworked: `pistol_1` sounds
* Reworked: Explosion sounds
* Reworked: All UI designs
* Reworked: Pause menu
* Reworked: Menu system
* Reworked: All items' animations
* Reworked: Firearm Wizard
* Improved: Gamepad controls
* Improved: Audio setup in code
* Integrated: `AttachmentBehaviour` into `Attachment`
* Fixed: Random position issue for the Kick modifier
* Fixed: Unused hittable layers
* Moved: Attachment modifiers to the base `Attachment` class
* Removed: Fire rate units
* Removed: Recharging state
* Removed: Bolt type
* Removed: Old lerping logic in the base animation class
* Removed: `AttachmentBehaviour` class
