2025 Change Log

All 2025 updates and their change logs

2.1.2 Oct-30-2025

  • Added: PauseInPlay animation connection

  • Added: PauseInIdle animation connection

  • Added: Unidirectinal play for animation system

  • Added: Toggle input while paused

  • Added: Instance to SettingsManager

  • Added: Ability to disable each option from the settings preset

  • Added: IgnoreMovingPlatforms option

  • Added: Reverse sprint input option

  • Added: Waiting for players Text (Pro)

  • Fixed: EndScreen not working correctly (Pro)

  • Fixed: When items are dropped after death the same weapon drops twice (Pro)

  • Fixed: When URP or HDRP is setup twice it fails

  • Fixed: Compile errors after switching from URP to BIRP

  • Fixed: Compile errors after switching from URP to BIRP

  • Fixed: Bad lighting when switching from HDRP to URP or BIRP

  • Fixed: FOV stuck when item dropped while aiming

  • Fixed: Pings not clearing after max pings is reached

  • Fixed: Mismatch in AudioFiltersManager's name

  • Fixed: URP bugs

  • Improved: Dashboard performance (Pro)

  • Improved: Internal SettingsPreset behavior

  • Improved: GetName performance

  • Removed: Sticky field from Explosive

  • Removed: Friction field from Explosive

  • Reworked: CameraManager

2.1.1 Oct-26-2025

  • Added: Auto moving platform detection to FPS controller

  • Added: Preserve momenturm to FPS controller

  • Added: Friendly Fire switch (Pro)

  • Improved: Custom characters integration

  • Improved: Jumping stability for FPS controller

  • Fixed: SniperRifle pickable errors (Pro)

  • Fixed: HealthBar flicker on respawn (Pro)

  • Fixed: Unable to damage when actor is null

2.1.0 Oct-11-2025

  • Added: Auto healing

  • Added: Auto disposal of throwables

  • Added: Ammo system support to throwables

  • Added: Dashboard (Pro Only)

  • Added: Full Mirror integration (Pro Only)

  • Added: Timeline based audio layering

  • Added: Reorderable options to SettingsPresets

  • Added: Audio Settings

  • Added: Constructive Ragdoll type

  • Improved: Tab performance

  • Improved: Dynamic sensitivity handling

  • Improved: Ignore actions behaviour

  • Improved: Settings applier stability

  • Improved: Interactive button event firing

  • Improved: Interactive button coloring behaviour

  • Improved: Camera rotation stability

  • Improved: Reduced GC by 97%

  • Improved: Crouch smoothness

  • Improved: Player movement

  • Improved: Audio stability

  • Improved: Replacement moved to base class InventoryItem

  • Improved: Corrected IsActive

  • Improved: Corrected IsInputActive

  • Reworked: Ragolls behaviour

  • Reworked: Damage visualization

  • Reworked: Save system

  • Reworked: Setting applier

  • Fixed: HDR output issues

  • Fixed: Missing crosshair in firearm wizard

  • Fixed: Typo in Controls class

  • Fixed: Inability to interact with disabled interactables

  • Fixed: Player spawning

  • Fixed: Default item switching

  • Fixed: OnFire event not firing

  • Fixed: Dobuled DeathCounter in Actor

  • Fixed: Inability to throw throwables when switching weapons

  • Fixed: No damage when damage source is null

  • Fixed: Input performance leak

  • Fixed: Audio cutout

2.0.0 April-10-2025

  • Upgraded: Default used render pipeline to BIRP

  • Upgraded: Minimum required Unity version to 2022

  • Added: AccelerateVector2 processor

  • Added: In-code control scheme check

  • Added: FPS Framework Setting (Editor Tool)

  • Added: Automatic loading screen system

  • Added: Loading screen tips

  • Added: 6D audio support

  • Added: Audio layering support

  • Added: Animation looping

  • Added: Animation modifier-based animations

  • Added: Animation play and stop functionality

  • Added: Automatic animation stopping

  • Added: Animation modifiers to avoid triggering (Animation connection)

  • Added: Animation modifiers to avoid in idle (Animation connection)

  • Added: Improved event handling

  • Added: Speedometer System

  • Added: Animation modifier connections

  • Added: FPS limit

  • Added: Update mode for the Kick modifier

  • Added: Suffix "Animation Modifier" to all modifier names

  • Added: Modifier "Move"

  • Added: Advanced spray patterns

  • Added: Spray pattern buildup and cooldown

  • Added: Multi-animator support

  • Added: Option to disable reload canceling

  • Added: Property modifiers

  • Added: Shooting directions:

    • Muzzle Forward

    • Camera Forward

    • From Camera to Muzzle

    • From Muzzle to Camera

  • Added: Shooting-restricting animations

  • Added: OnReloadStart event

  • Added: OnReloadComplete event

  • Added: Laser toggle

  • Added: Global character speed modifiers

  • Added: Stencil shader for BIRP

  • Added: Scope reticle shader for BIRP

  • Added: Stencil mask for HDRP

  • Added: Scope reticle shader for HDRP

  • Added: Improved attachment recognition

  • Added: Damage radius to explosives

  • Added: Death radius to explosives

  • Added: Adaptive damage to explosives

  • Added: Aim assist

  • Added: Toggle lean

  • Added: Toggle crouch

  • Added: Dynamic movement speeds

  • Added: Support for moving platforms

  • Added: Mouse sensitivity adjustment

  • Added: Gamepad sensitivity adjustment

  • Added: Camera smoothing

  • Added: Sensitivity-to-FOV curve

  • Added: Surface-based footsteps

  • Added: UI hover sounds

  • Added: UI select sound

  • Added: Pickup sounds

  • Added: Tab system

  • Added: Interactive button

  • Added: Audio Emitter (Like Audio Source for the Built-in Audio System)

  • Added: Sideways sprinting restriction

  • Added: Radius control to projectiles

  • Added: Better damage handling

  • Reworked: Loading system

  • Reworked: Audio system

  • Reworked: Stencil shader for URP

  • Reworked: Scope reticle shader for URP

  • Reworked: assault_rifle_1 sounds

  • Reworked: sniper_1 sounds

  • Reworked: shotgun_1 sounds

  • Reworked: pistol_1 sounds

  • Reworked: Explosion sounds

  • Reworked: All UI designs

  • Reworked: Pause menu

  • Reworked: Menu system

  • Reworked: All items' animations

  • Reworked: Firearm Wizard

  • Improved: Gamepad controls

  • Improved: Audio setup in code

  • Integrated: AttachmentBehaviour into Attachment

  • Fixed: Random position issue for the Kick modifier

  • Fixed: Unused hittable layers

  • Moved: Attachment modifiers to the base Attachment class

  • Removed: Fire rate units

  • Removed: Recharging state

  • Removed: Bolt type

  • Removed: Old lerping logic in the base animation class

  • Removed: AttachmentBehaviour class

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