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FPS Framework
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    • Welcome!
    • Setup
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    • Character
      • First-Person Controller
      • Inventory
      • Firearm
        • Basics
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          • Spray pattern
          • Attachment System
          • Projectile System
      • Explosive
    • Systems
      • Audio System
      • Animation System
      • Interactions
        • Pickable
      • Save System
      • Settings System
    • Tools
      • Extension Methods
    • UI
      • FPS Counter
      • Get Name
      • Image Size Fitter
  • Other
    • Full Change Log
      • 2025 Change Log
      • 2024 Change Log
      • 2023 Change Log
      • 2022 Change Log
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  2. Full Change Log

2025 Change Log

All 2025 updates and their change logs

2.0.0 April-10-2025

  • Upgraded: Default used render pipeline to BIRP

  • Upgraded: Minimum required Unity version to 2022

  • Added: AccelerateVector2 processor

  • Added: In-code control scheme check

  • Added: FPS Framework Setting (Editor Tool)

  • Added: Automatic loading screen system

  • Added: Loading screen tips

  • Added: 6D audio support

  • Added: Audio layering support

  • Added: Animation looping

  • Added: Animation modifier-based animations

  • Added: Animation play and stop functionality

  • Added: Automatic animation stopping

  • Added: Animation modifiers to avoid triggering (Animation connection)

  • Added: Animation modifiers to avoid in idle (Animation connection)

  • Added: Improved event handling

  • Added: Speedometer System

  • Added: Animation modifier connections

  • Added: FPS limit

  • Added: Update mode for the Kick modifier

  • Added: Suffix "Animation Modifier" to all modifier names

  • Added: Modifier "Move"

  • Added: Advanced spray patterns

  • Added: Spray pattern buildup and cooldown

  • Added: Multi-animator support

  • Added: Option to disable reload canceling

  • Added: Property modifiers

  • Added: Shooting directions:

    • Muzzle Forward

    • Camera Forward

    • From Camera to Muzzle

    • From Muzzle to Camera

  • Added: Shooting-restricting animations

  • Added: OnReloadStart event

  • Added: OnReloadComplete event

  • Added: Laser toggle

  • Added: Global character speed modifiers

  • Added: Stencil shader for BIRP

  • Added: Scope reticle shader for BIRP

  • Added: Stencil mask for HDRP

  • Added: Scope reticle shader for HDRP

  • Added: Improved attachment recognition

  • Added: Damage radius to explosives

  • Added: Death radius to explosives

  • Added: Adaptive damage to explosives

  • Added: Aim assist

  • Added: Toggle lean

  • Added: Toggle crouch

  • Added: Dynamic movement speeds

  • Added: Support for moving platforms

  • Added: Mouse sensitivity adjustment

  • Added: Gamepad sensitivity adjustment

  • Added: Camera smoothing

  • Added: Sensitivity-to-FOV curve

  • Added: Surface-based footsteps

  • Added: UI hover sounds

  • Added: UI select sound

  • Added: Pickup sounds

  • Added: Tab system

  • Added: Interactive button

  • Added: Audio Emitter (Like Audio Source for the Built-in Audio System)

  • Added: Sideways sprinting restriction

  • Added: Radius control to projectiles

  • Added: Better damage handling

  • Reworked: Loading system

  • Reworked: Audio system

  • Reworked: Stencil shader for URP

  • Reworked: Scope reticle shader for URP

  • Reworked: assault_rifle_1 sounds

  • Reworked: sniper_1 sounds

  • Reworked: shotgun_1 sounds

  • Reworked: pistol_1 sounds

  • Reworked: Explosion sounds

  • Reworked: All UI designs

  • Reworked: Pause menu

  • Reworked: Menu system

  • Reworked: All items' animations

  • Reworked: Firearm Wizard

  • Improved: Gamepad controls

  • Improved: Audio setup in code

  • Integrated: AttachmentBehaviour into Attachment

  • Fixed: Random position issue for the Kick modifier

  • Fixed: Unused hittable layers

  • Moved: Attachment modifiers to the base Attachment class

  • Removed: Fire rate units

  • Removed: Recharging state

  • Removed: Bolt type

  • Removed: Old lerping logic in the base animation class

  • Removed: AttachmentBehaviour class

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