2025 Change Log
All 2025 updates and their change logs
2.0.0 April-10-2025
Upgraded: Default used render pipeline to BIRP
Upgraded: Minimum required Unity version to 2022
Added:
AccelerateVector2
processorAdded: In-code control scheme check
Added: FPS Framework Setting (Editor Tool)
Added: Automatic loading screen system
Added: Loading screen tips
Added: 6D audio support
Added: Audio layering support
Added: Animation looping
Added: Animation modifier-based animations
Added: Animation play and stop functionality
Added: Automatic animation stopping
Added: Animation modifiers to avoid triggering (Animation connection)
Added: Animation modifiers to avoid in idle (Animation connection)
Added: Improved event handling
Added: Speedometer System
Added: Animation modifier connections
Added: FPS limit
Added: Update mode for the Kick modifier
Added: Suffix "Animation Modifier" to all modifier names
Added: Modifier "Move"
Added: Advanced spray patterns
Added: Spray pattern buildup and cooldown
Added: Multi-animator support
Added: Option to disable reload canceling
Added: Property modifiers
Added: Shooting directions:
Muzzle Forward
Camera Forward
From Camera to Muzzle
From Muzzle to Camera
Added: Shooting-restricting animations
Added:
OnReloadStart
eventAdded:
OnReloadComplete
eventAdded: Laser toggle
Added: Global character speed modifiers
Added: Stencil shader for BIRP
Added: Scope reticle shader for BIRP
Added: Stencil mask for HDRP
Added: Scope reticle shader for HDRP
Added: Improved attachment recognition
Added: Damage radius to explosives
Added: Death radius to explosives
Added: Adaptive damage to explosives
Added: Aim assist
Added: Toggle lean
Added: Toggle crouch
Added: Dynamic movement speeds
Added: Support for moving platforms
Added: Mouse sensitivity adjustment
Added: Gamepad sensitivity adjustment
Added: Camera smoothing
Added: Sensitivity-to-FOV curve
Added: Surface-based footsteps
Added: UI hover sounds
Added: UI select sound
Added: Pickup sounds
Added: Tab system
Added: Interactive button
Added: Audio Emitter (Like Audio Source for the Built-in Audio System)
Added: Sideways sprinting restriction
Added: Radius control to projectiles
Added: Better damage handling
Reworked: Loading system
Reworked: Audio system
Reworked: Stencil shader for URP
Reworked: Scope reticle shader for URP
Reworked:
assault_rifle_1
soundsReworked:
sniper_1
soundsReworked:
shotgun_1
soundsReworked:
pistol_1
soundsReworked: Explosion sounds
Reworked: All UI designs
Reworked: Pause menu
Reworked: Menu system
Reworked: All items' animations
Reworked: Firearm Wizard
Improved: Gamepad controls
Improved: Audio setup in code
Integrated:
AttachmentBehaviour
intoAttachment
Fixed: Random position issue for the Kick modifier
Fixed: Unused hittable layers
Moved: Attachment modifiers to the base
Attachment
classRemoved: Fire rate units
Removed: Recharging state
Removed: Bolt type
Removed: Old lerping logic in the base animation class
Removed:
AttachmentBehaviour
class
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