2024 Change Log
All 2024 updates and their change logs
1.9 5 April-5-2024
Added: Hitscan (Raycast) shooting
Added: Support for explosive projectiles
Added: Static recoil fields for position and rotation in the firearm data (Not random)
Reworked: Throwables system
Reworked: All shotgun_1's animations
Reworked: All grenade_1's animations
Improved: UI default design and new default fonts
Improved: Force handling on characters for the explosive
Improved: Bobbing in the FPS Motion to allow more movement types
Improved: Turret behavior when player dies and respawns
Improved: Custom items adding
Improved: Scripted reloads
Improved: Death camera
Improved: Door system
Improved: Code quality
Moved: All asset's Wizards from the menu "GameObject/FPS Framework" to "GameObject/Akila/FPS Framework"
Moved: Movement control from the FPS Motion class to each firearm data file
Moved: All classes from using "FPSFramework" namespace to "Akila.FPSFramework" namespace in a move to allow more assets
Rearranged : All components
Fixed: Range handling with scale for the explosive
Fixed: Player card not updating
Fixed: Animation Toggle trigger type
Fixed: Animation Trigger state resetting
Fixed: Toggle trigger type in the animation
Fixed: Tactical sprint toggle not working
Fixed: Items switching with number keys
Fixed: Recoil changing with mouse senstivity
1.87 Jan-2-2024
Added: Prope models
Added: Senstiviy option to the settings menu
Added: Field of view to the settings menu
Fixed: sound cliping issues for all guns
Reworked: Assault Rifle_1's animations
Reworked: Sniper_1's animations
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