2024 Change Log

All 2024 updates and their change logs

1.9 5 April-5-2024

  • Added: Hitscan (Raycast) shooting

  • Added: Support for explosive projectiles

  • Added: Static recoil fields for position and rotation in the firearm data (Not random)

  • Reworked: Throwables system

  • Reworked: All shotgun_1's animations

  • Reworked: All grenade_1's animations

  • Improved: UI default design and new default fonts

  • Improved: Force handling on characters for the explosive

  • Improved: Bobbing in the FPS Motion to allow more movement types

  • Improved: Turret behavior when player dies and respawns

  • Improved: Custom items adding

  • Improved: Scripted reloads

  • Improved: Death camera

  • Improved: Door system

  • Improved: Code quality

  • Moved: All asset's Wizards from the menu "GameObject/FPS Framework" to "GameObject/Akila/FPS Framework"

  • Moved: Movement control from the FPS Motion class to each firearm data file

  • Moved: All classes from using "FPSFramework" namespace to "Akila.FPSFramework" namespace in a move to allow more assets

  • Rearranged : All components

  • Fixed: Range handling with scale for the explosive

  • Fixed: Player card not updating

  • Fixed: Animation Toggle trigger type

  • Fixed: Animation Trigger state resetting

  • Fixed: Toggle trigger type in the animation

  • Fixed: Tactical sprint toggle not working

  • Fixed: Items switching with number keys

  • Fixed: Recoil changing with mouse senstivity

1.87 Jan-2-2024

  • Added: Prope models

  • Added: Senstiviy option to the settings menu

  • Added: Field of view to the settings menu

  • Fixed: sound cliping issues for all guns

  • Reworked: Assault Rifle_1's animations

  • Reworked: Sniper_1's animations

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