> For the complete documentation index, see [llms.txt](https://akila.gitbook.io/fps-framework/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://akila.gitbook.io/fps-framework/other/full-change-log/2024-change-log.md).

# 2024 Change Log

### 1.9.5 April-5-2024

* Added: Hitscan (Raycast) shooting
* Added: Support for explosive projectiles
* Added: Static recoil fields for position and rotation in the firearm data (Not random)
* Reworked: Throwables system
* Reworked: All shotgun\_1's animations
* Reworked: All grenade\_1's animations
* Improved: UI default design and new default fonts
* Improved: Force handling on characters for the explosive
* Improved: Bobbing in the FPS Motion to allow more movement types
* Improved: Turret behavior when player dies and respawns
* Improved: Custom items adding
* Improved: Scripted reloads
* Improved: Death camera
* Improved: Door system
* Improved: Code quality
* Moved: All asset's Wizards from the menu "GameObject/FPS Framework" to "GameObject/Akila/FPS Framework"
* Moved: Movement control from the FPS Motion class to each firearm data file
* Moved: All classes from using "FPSFramework" namespace to "Akila.FPSFramework" namespace in a move to allow more assets
* Rearranged : All components
* Fixed: Range handling with scale for the explosive
* Fixed: Player card not updating
* Fixed: Animation Toggle trigger type
* Fixed: Animation Trigger state resetting
* Fixed: Toggle trigger type in the animation
* Fixed: Tactical sprint toggle not working
* Fixed: Items switching with number keys
* Fixed: Recoil changing with mouse senstivity

### 1.8.7 Jan-2-2024

* Added: Prope models
* Added: Senstiviy option to the settings menu
* Added: Field of view to the settings menu
* Fixed: sound cliping issues for all guns
* Reworked: Assault Rifle\_1's animations
* Reworked: Sniper\_1's animations
