Save System
A basic save system based on unity's JsonUtility
Methods
Name
Description
Example
using Akila.FPSFramework;[System.Serializable]
public class Data
{
public string name;
}Last updated
A basic save system based on unity's JsonUtility
using Akila.FPSFramework;[System.Serializable]
public class Data
{
public string name;
}Last updated
public Data data = new Data();
private void Start()
{
SaveSystem.Load<Data>("fileName");
}
private void OnApplicationQuit()
{
SaveSystem.Save(data, "fileName");
}