RP Conversions

A guide to convert to or from any RP using FPSF.

FPS Framework includes a built-in RP Converter that automatically installs and configures your chosen render pipeline. No additional steps are required. To get started, open the FPS Framework settings by navigating to Tools > Akila > FPS Framework > Settings in the top toolbar.

From there, under RPs Converter there's a wizard that sets up things quickly. For Built-in RP, you only get to Setup the RP with the default values, however for URP and HDRP there's an extra step that needs to be taken which is installing the selected RP package (Also done through the settings)

As shown above, there are two buttons: Install and Setup. The Setup button is initially disabled because the selected render pipeline hasn’t been installed yet. Once you click Install and the installation is complete, the Setup button will become active and can be used normally.

After clicking Install, please wait while the Package Manager processes the installation request. This may take a short moment to complete.

In Summary

For example, to convert from BIRP to URP, select Universal RP, then click Install, followed by Setup. To switch back from URP to BIRP, select Built-in RP and simply click Setup.

HDRP Trobleshooting

Converting from BIRP to URP is generally smooth and issue-free, but due to HDRP’s complexity, you might encounter a few minor problems that are relatively easy to resolve.

Overly White Scene

As shown in the screenshot below, your scene may appear like this:

This issue occasionally occurs because HDRP requires a default volume to be assigned in its global settings asset. Assigning one should resolve the problem.

Bad Lighting

You may also encounter this issue:

This occurs because the directional light intensity is too high. To fix it, either revert the light’s intensity property or reduce it to a lower value.

Last updated

Was this helpful?