> For the complete documentation index, see [llms.txt](https://akila.gitbook.io/fps-framework/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://akila.gitbook.io/fps-framework/tutorials/rp-conversions.md).

# RP Conversions

FPS Framework includes a built-in RP Converter that automatically installs and configures your chosen render pipeline. No additional steps are required. To get started, open the FPS Framework settings by navigating to **Tools > Akila > FPS Framework > Settings** in the top toolbar.

<figure><img src="/files/L2maWjTXrKEL4U6ZhZvE" alt=""><figcaption></figcaption></figure>

From there, under RPs Converter there's a wizard that sets up things quickly. For Built-in RP, you only get to Setup the RP with the default values, however for URP and HDRP there's an extra step that needs to be taken which is installing the selected RP package (Also done through the settings)

<figure><img src="/files/sknIuoGTuTeGiSrxl985" alt=""><figcaption></figcaption></figure>

As shown above, there are two buttons: **Install** and **Setup**. The **Setup** button is initially disabled because the selected render pipeline hasn’t been installed yet. Once you click **Install** and the installation is complete, the **Setup** button will become active and can be used normally.

{% hint style="info" %}
After clicking **Install**, please wait while the Package Manager processes the installation request. This may take a short moment to complete.
{% endhint %}

<figure><img src="/files/ek4GN6BCpRFceSwrXHl4" alt=""><figcaption></figcaption></figure>

### In Summary

For example, to convert from **BIRP** to **URP**, select **Universal RP**, then click **Install**, followed by **Setup**.\
To switch back from **URP** to **BIRP**, select **Built-in RP** and simply click **Setup**.

## HDRP Trobleshooting

Converting from BIRP to URP is generally smooth and issue-free, but due to HDRP’s complexity, you might encounter a few minor problems that are relatively easy to resolve.

### Overly White Scene

As shown in the screenshot below, your scene may appear like this:

<figure><img src="/files/1KV03vfSN6sCKae82ASg" alt=""><figcaption></figcaption></figure>

This issue occasionally occurs because HDRP requires a default volume to be assigned in its global settings asset. Assigning one should resolve the problem.

### Bad Lighting

You may also encounter this issue:

<figure><img src="/files/Iu1zoWzgxMZ2wn7ROmLd" alt=""><figcaption></figcaption></figure>

This occurs because the directional light intensity is too high. To fix it, either revert the light’s intensity property or reduce it to a lower value.
